# lightDirection()
# Example
# Description
Sets the direction of the built-in lighting. By default the light points from the top down as lightDirection(0, 1, 0).
# Syntax
lightDirection(x, y, z);
lightDirection(position);
# Parameters
x Float: value from 0.0 to 1.0. Defaults to 0
y Float: value from 0.0 to 1.0. Defaults to 1
z Float: value from 0.0 to 1.0. Defaults to 0
position Vec3: defaults to vec3(0, 1, 0).