# input()

# Example

# Description

Creates an input slider defaulting to the provided starting value that ranges from the given minimum and maximum values.

Internally a uniform is created for your input slider, which allows the value to be updated without re-compiling the shader.

# Syntax

input(startValue, minValue, maxValue);

input(startValue);

input();

# Parameters

startValue Float: the initial value. Defaults to 0.

minValue Float: the minimum range of the slider input. Defaults to 0.

maxValue Float: the maximum range of the slider input. Defaults to 1.0.