# input()
# Example
# Description
Creates an input slider defaulting to the provided starting value that ranges from the given minimum and maximum values.
Internally a uniform is created for your input slider, which allows the value to be updated without re-compiling the shader.
# Syntax
input(startValue, minValue, maxValue);
input(startValue);
input();
# Parameters
startValue Float: the initial value. Defaults to 0.
minValue Float: the minimum range of the slider input. Defaults to 0.
maxValue Float: the maximum range of the slider input. Defaults to 1.0.